Stfc critical damage crew

Lower Decks Officer Abilities. Lower decks officers will provide a passive buff for your ship when they are NOT on the bridge. Many officers will not have these abilities, but those that do can help to boost your ship beyond where it would normally be. So place them at the bottom of their ship and enjoy their addition.

Pike inhabited the abilities of the officers on the bridge. Moreau reduces a hostiles offensive abilities towards you, boosted by Pike. Add Chen, and she reduces a hostiles energy weapon damage, also boosted by Pike. This makes it so you can hit bigger and more hostile mining ships or explorers.Critical Hit Damage: Pan: Khans Crew: Getting up to speed: Pan increases the Impulse Speed of the ship by 20%: Ship speed: Impulse Speed: Rima: Khans Crew: Youll pay for that: At the start of each round if the ship has a Hull Breach Rima increases the Damage of the ship by 40% for this round: Ship Offense: Damage Bonus:Below Deck Crew: The ideal Goal is to have the Attack, Defense, and Health of your ship all at 300% (normally max, as noted 350% max for Vi'dar). Once you hit 300% in one category, anything above and beyond that does not help you (except for abilities that utilize a given stat, i.e. Bev Crusher). So what you want below deck is basically high stats.

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Below Deck Crew: The ideal Goal is to have the Attack, Defense, and Health of your ship all at 300% (normally max, as noted 350% max for Vi'dar). Once you hit 300% in one category, anything above and beyond that does not help you (except for abilities that utilize a given stat, i.e. Bev Crusher). So what you want below deck is basically high stats.Kahn's Crew. Rare. Otto. Smash the Defenses - At the start of each round, if the target of the ship is a Defense Platform, Otto increases the damage of the ship by 20% for that round. Goes up to 40% with maximum Synergy bonus. Brute Force - Otto increases the Attack of each officer on the Bridge of the ship by 20%.Whether @everyone comes to this video to find an easier way to hit Heavy Transports in capital systems, or to learn about unique ways to crew with officers, ...

For PvP the answer is more complicated. But a good standard, do-everything crew is: Gorkon Kerla Woteln In particular Gorkon and Kerla make for a potent combination because Gorkon's bonus to critical hit % and Kerla's critical hit damage bonus synergize really well with the Saladin, which has that BFG that fires in round 1.The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.Damar's officer ability reduces your opponent's critical hit damage by 25%, 29%, 35%, 42%, and 50% based on his tier for three rounds each time you score a critical hit, and if the opponent has a hull breach. Which, if you're running full synergy with Dukat as captain, your opponent will have a hull breach.Latest Clip from our twitch Stream!-Deep dive and first impressions of Isolytic Damage in Star Trek Fleet Command.-We Export a log to check out how it shows ...Commanders, Brace yourselves-the unrelenting hunters have arrived! With the return of the Strange New Worlds story arc comes their most fearsome enemy. Now for the first time, Commanders ops 40 and above will be able to challenge the Gorn as they appear in Strange New Worlds. Be warned, Commanders; the Gorn are not to be taken lightly!

Also, as has been stated in a previous comment, there are some Officers that can inflict a debuff, such as Burning or Hull Breach, and other complimentary Officers that take advantage of this. For instance, Mirek has a percentage chance if inflicting Burning while Severus and Gy'Dos both do increased damage if the opponent's ship is burning.For PvP the answer is more complicated. But a good standard, do-everything crew is: Gorkon Kerla Woteln In particular Gorkon and Kerla make for a potent combination because Gorkon's bonus to critical hit % and Kerla's critical hit damage bonus synergize really well with the Saladin, which has that BFG that fires in round 1.For freebooters the best crew is SNW Uhura/Ortegas/Spock based on your ship together with Georgiou and Tal. For Pilum that is SNW Uhura, Georgiou, Tal. Hugh below if possible and then stack attack bc SNW Uhura runs on attack. Spock runs on defense and Ortegas on Health. Georgiou can be substituted for Nero, but Georgiou is superior. ….

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Isolytic Damage introduces a new form of damage that operates alongside standard damage rather than replacing it. With every shot fired, Isolytic Damage is dealt in addition to the regular standard damage. Computer, analyze…. Isolytic Damage is calculated as a percentage of your overall standard damage, considering all applied buffs, rather ...The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.The AC evaporator coil is a critical component of any air conditioning system, responsible for absorbing heat from the air inside your home. Over time, this coil can become damaged...

Starfleet Academy introduces our first Crew Analysis Video of Hugh. Hugh was introduced into Star Trek Fleet Command(STFC) in January of 2023 in the first a...CenterPoint has restored power to more than 82 percent of its customers, or 2.3 million, as of 10:30 a.m. on Saturday. The company aims to have restorations 'substantially complete' by the end ...Discovery Crew. Epic. Tilly. The Power of Math: When defending, at the start of combat, Tilly reduces the enemy’s Shield Health by 10% of its starting value. Hold Your Horses!: Every time the ship is hit by an opponent’s weapon attack, gives a 35% chance to decrease the opponent’s officers attack by 15%, cumulatively.

wilson funeral home barnesville ohio obituaries This makes it easier to restore the health of the crew. Spock is a rare officer. Lucia Gonzales is a rare officer. With her, you can increase critical hit damage by 5% in … dumpster diving 2023dentist that take highmark wholecare near me Nero's Crew. Uncommon. Vella. Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%. Nero's Crew. Uncommon. Vemet. Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of ... alanna panday height Kirk, Khan, Marcus/Charvanek/Kang (depending on what type of ship your fighting is good starter for PvP with common officers. If you have the TOS crew, then TOS Uhura, TOS Kirk, and Marcus/Charvanek/Kang is better for PvP. Pike, Moreau, Chen/T'Laan is generally the gold standard for killing hostiles. Picard, Beverly, Chen/T'laan should work if ... 5425 reisterstown roadmcgraw hill prek 12maltese cuts The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. bottle jack axle cradle harbor freight Pvp crew for Saladin. The morale crew of Kirk Spock Bones is basically good for all PVP, and will be solid for you, but is probably not your most optimum choice. This crew is better suited for explorers though. The Yuki Marcus Khan crew (or Harrison in place of Marcus) is absolutely killer against a Centurion, but probably not great against a ...Otto (C) (engineering) (as Captain) Increases damage against Defense Platforms by 20% Increases the Attack of each officer on the bridge by x%. Joachim (science) Decreases weapons damage of ships and defense platforms by x% when attacking a station. Kati (science) Increases critical hit damge by x% if attacking a station. derby locale crosswordteacup toy fox terrier puppieswagon train around the horn cast Silent enemies are a new hostile added to the game which will drop loot needed to an expansion to the artifacts in the game. These hostiles do a lot of damage, and are not the easiest to farm. In addition, you are required to hit hostiles of a certain level based on your ops level. If you hit up or hit down, the loot you get isn't able to be ...Ship Abilities always active. Doomed Species. At the start of the round this hostile reduces the players critical hit damage by 500% for 2 rounds. (This ability can stack) Xindi Weaponry. At the end of every round this ship fires a Particle Beam that deals lethal damage to the enemy players ship. Ship Abilities always active.