Hoi4 best combat width

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The largest terrain (urban) is 80. At +50% because tactics, that would be 120. At allowing 5, that would be 24w minimum to avoid penalties. The far more common 70w terrains without a +50%, would be 14w minimum though. Which is basically perfectly in line with the suggested 15/16w universal width.When it comes to the efficient and safe operation of trains, track width measurement is a critical aspect that cannot be overlooked. A train gauge chart is a valuable tool that hel...

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Each terrain has a specific combat width (for example 60 for forests) and when your divisions fight they “fit in” that width. If they exceed it then exceeding divisions will be unable to fight and will instead sit in reserve. Combat width limits the amount of divisions that can fight at the same time. Make sure you design divisions with ...Fabricensis. MOD. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Meta. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.I find that a single width isn't best anyway. For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence.

Combat width is 60 + 20 per flank. So 30 combat width is fine when attacking from one tile to another but can cause issues if one tile is attacked from multiple tiles. Reply. FreeCapone. • 3 yr. ago. 60width tanks with conventional warfare for that sweet sweet 3000 soft attack.The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veteran...The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.In mathematics, there are no strict rules regarding how to list length and width. However, there are some conventions or standards used depending on the context of the measurements...

Any multiple of 10 helps, but the most common are 20 and 40 width. A combat has 80 width +40 for each additional direction that you are attacking from. 20 and 40 are populat because you can fit the most "punch" into a single division and make it …You'd have to look at each terrain type and figure out optimal widths. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. But realistically, if you know how to make the equipment and division template. Width doesn't matter as much. 2. ….

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Hearts Of Iron 4: Best Combat Widths Combat width plays a major role in how battles are conducted in Hearts of Iron 4. These examples are great for a variety of terrains.Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for infantry. Small with engineers for holding the line cheaply, big with loads of artillery if you're pushing with them. 7.

30 width is good if you want to push plains, but honestly anything between 20 and 44 will work. No 42-44 and whatever that is divided by 2 is generally good enough for width, you won’t fit perfectly so don’t try to. About the only combat width I can say for sure is best is 25 for specifically mountaineers.Albion Online, the massively multiplayer online role-playing game (MMORPG) developed by Sandbox Interactive, offers players a dynamic and immersive gaming experience. One of the mo...

sedgwick number walmart Which is the best combat width for the late game. HOI4 Radar Guide. Best Motorized Template in HOI4. Another 7/2 template, but this time with motorized units. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. That means motorized templates are 3x faster and can help you to encircle enemy divisions. For …The better 27 widths would be more for supporting a push lead by tanks, or would be very capable on their own if you're playing a nation which can't quite get a tank army going too easily. I hear 41 and 45 is the best high combat width, so consider that as well for certain things. 1 width cav spam. Cav is 1 width. judy fraser wcia ageschewels waynesboro virginia You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... kidaroo text to speech 20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ... 2000 mules where to watch online freevision works hiram gasquare d interlock kit 200 amp Previously, combat width was in multiples of 20. Now each terrain type has its own combat width and reinforce width. Reinforce width is added when attacking from multiple sides. Additionally, it's easier to exceed combat width, and the penalties for doing that are reduced. Forests and jungles are 84, reinforce 42. po box 25759 greenville sc If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 width. Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive ... xfinity store williamsport papuerto rican food erie paauralescent audios The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...it changed along with nsb. There isn't really a standard combat width anymore but 21 (9-1) or 30 (9-4) works well. The most important thing though is good CAS damage, as long as you have good bombers you don't really need to worry about specific templates. Personally, I use 15 width for my infantry divisons (6-1), then again, I suck at the game ...